World Cup 2026 Simulator

FIFA World Cup 2026 · Canada · Mexico · USA

Replay the World Cup
ten thousand times.

Nobody knows who will win the 2026 World Cup. This project does not either — but it can play the tournament thousands of times using Elo ratings, then count how often each team reaches each stage. The fraction of runs a team wins is its estimated chance of lifting the trophy.

What is Elo?

Elo is a simple but clever rating system originally created for chess. Every team gets a number — the higher, the stronger. When two teams face each other, the gap between their ratings tells us how likely each is to win. A 100-point edge means the favorite has about 64% chance of victory. We use the latest FIFA World Elo Ratings so the numbers reflect real-world form.

What is a Monte Carlo?

A Monte Carlo simulation is a fancy name for "let's play it out a huge number of times and see what happens." We roll the dice thousands of times — using the Elo ratings to decide each match — and count how often each team wins the whole tournament. The result is a set of probabilities that help us understand who the real contenders are, even before a single ball is kicked.

Elo strength

Each team has an Elo rating. A 400-point gap means the favorite is about 10× as likely to win a non-drawn result.

Official format

12 groups of four, the FIFA Article 13 tiebreakers, and Annexe C's 495 third-place routings.

Reproducible

Fixed random seed means anyone running the same simulation sees the same numbers — only Elo changes the outcome.

Single match simulator

Pick any two teams and see Elo-derived win, draw, and loss probabilities — then sample scorelines.

Open simulator →

Full tournament run

Play one full World Cup: group standings, the Round of 32 bracket all the way to the trophy.

Run a tournament →